JSON Inheritance
이 컨텐츠는 아직 번역되지 않았습니다.
To reduce duplication in the JSON data it is possible for some types to inherit from an existing type.
Properties
abstract
Creates an abstract item (an item that does not end up in the game and solely exists in the json to
be copied-from). Use this instead of "id"
.
copy-from
The identifier of the item you wish to copy properties from. This allows you to make an exact copy of an item of the same type and only provide entries that should change from the item you copied from.
extends
Modders can add an "extends"
field to their definition to append entries to a list instead of
overriding the entire list.
delete
Modders can also add a "delete"
field that removes elements from lists instead of overriding the
entire list.
Examples
In the following condensed example 556
ammo is derived from 223
ammo via copy-from
:
"id": "556",
"copy-from": "223",
"type": "AMMO",
"name": "5.56 NATO M855A1",
"description": "5.56x45mm ammunition with a 62gr FMJ bullet...",
"price": 3500,
"relative": {
"damage": -2,
"pierce": 4,
},
"extend": { "effects": [ "NEVER_MISFIRES" ] }
The following rules apply to the above example:
-
Missing fields have the same value as the parent
-
Fields explicitly specified replace those of the parent type. The above example replaces
name
,description
andprice
. -
Numeric values may be specified
relative
to the parent. For example556
has lessdamage
but morepierce
than223
and will maintain this relationship if the definition for223
is changed. -
Flags can be added via
extend
. For example556
is military ammo and gains theNEVER_MISFIRES
ammo effect. Any existing flags specified from223
are preserved. -
The entry you copied from must be of the same
type
as the item you added or changed (not all types are supported, see ‘support’ below)
Reloaded ammo is derived from the factory equivalent but with a 10% penalty to damage
and
dispersion
and a chance to misfire:
"id": "reloaded_556",
"copy-from": "556",
"type": "AMMO",
"name": "reloaded 5.56 NATO",
"proportional": {
"damage": 0.9,
"dispersion": 1.1
},
"extend": { "effects": [ "RECYCLED" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
The following additional rules apply to the above example:
Chained inheritance is possible; for example reloaded_556
inherits from 556
which is itself
derived from 223
Numeric values may be specified proportional
to the parent by via a decimal factor where 0.5
is
50% and 2.0
is 200%.
Flags can be deleted via delete
. It is not an error if the deleted flag does not exist in the
parent.
It is possible to define an abstract
type that exists only for other types to inherit from and
cannot itself be used in game. In the following condensed example magazine_belt
provides values
common to all implemented ammo belts:
"abstract": "magazine_belt",
"type": "MAGAZINE",
"name": "Ammo belt",
"description": "An ammo belt consisting of metal linkages which disintegrate upon firing.",
"rigid": false,
"armor_data": {
"covers": [ "TORSO" ],
...
},
"flags": [ "MAG_BELT", "MAG_DESTROY" ]
The following additional rules apply to the above example:
Missing mandatory fields do not result in errors as the abstract
type is discarded after JSON
loading completes
Missing optional fields are set to the usual defaults for that type
Support
The following types currently support inheritance:
- GENERIC
- AMMO
- GUN
- GUNMOD
- MAGAZINE
- TOOL (but not TOOL_ARMOR)
- COMESTIBLE
- BOOK
- ENGINE
To find out if a types supports copy-from, you need to know if it has implemented generic_factory. To find out if this is the case, do the following:
- Open init.cpp
- Find the line that mentions your type, for example
add( "gate", &gates::load );
- Copy the load function, in this case it would be gates::load
- Use this in the search bar on github to find the file that contains gates::load
- In the search results you find gates.cpp. open it.
- In gates.cpp, find the generic_factory line, it looks like this:
generic_factory<gate_data> gates_data( "gate type", "handle", "other_handles" );
- Since the generic_factory line is present, you can now conclude that it supports copy-from.
- If you don’t find generic_factoy present, it does not support copy-from, as is the case for type vitamin (repeat the above steps and find that vitamin.cpp does not contain generic_factoy)