C++ Lua integration
이 컨텐츠는 아직 번역되지 않았습니다.
This document describes implementation details behind Lua integration in Cataclysm: Bright Nights.
BN uses Lua 5.3.6 to run scripts and relies on sol2 v3.3.0 for bindings on C++ side.
C++ layout
Lua build can be enabled by passing LUA=1
to the Makefile, or enabling LUA
build switch in CMake
builds. Both msvc and android for simplicity always build with Lua enabled.
Lua source files
To simplify build setup and improve portability we bundle Lua 5.3.6
source code in src/lua/
directory and have the build systems compile it and link into the game executable and library for
tests.
Sol2 source files
Sol2 makes it easy to bundle, we have sol2 v3.3.0
single-header amalgamated version in src/sol/
and just include it as needed. The header is quite large, so the less source files include it the
better.
sol/config.hpp
- Configuration header, we have a few options defined theresol/forward.hpp
- Forward declarations, a lightweight header that should be included in game headers instead ofsol/sol.hpp
sol/sol.hpp
- Main sol2 header file, quite large, avoid including in game headers
Game source files
All Lua-related game source files have the catalua
prefix.
If you want to add new bindings, consider looking at existing examples in src/catalua_bindings.cpp
and reading relevant part of Sol2 docs.
catalua.h
(andcatalua.cpp
) - Main Lua interface. It’s the only header most of the codebase will have to include, and it provides a public interface that works in bothLUA=1
andLUA=0
builds ( in builds without Lua, most of the functions there are no-op ).catalua_sol.h
andcatalua_sol_fwd.h
- Wrappers forsol/sol.hpp
andsol/forward.hpp
with custom pragmas to make them compile.catalua_bindings*
- Game Lua bindings live here.catalua_console.h
(.cpp
) - Ingame Lua console.catalua_impl.h
(.cpp
) - Implementation details forcatalua.h
(.cpp
).catalua_iuse_actor.h
(.cpp
) - Lua-driveniuse_actor
.catalua_log.h
(.cpp
) - In-memory logging for the console.catalua_luna.h
- Usertype registration interface with automatic doc generation, akaluna
.catalua_luna_doc.h
- List of types registration throughluna
or exposed to its doc generator.catalua_readonly.h
(.cpp
) - Functions for marking Lua tables as read-only.catalua_serde.h
(.cpp
) - Lua table to/from JSON (de-)serialization.catalua_type_operators.h
- Macro that helps with implementing bindings for string_ids