Projectile

This is a piece of inline data reused across many different files Kept here for global reference.

Caution

This data is not standalone, it is always within another object

Fields

Identifier Description
impact (mandatory) A damage instance for each projectile
range (mandatory) The range of the projectile
speed (optional) Speed of the projectile in meters per second
aimedcritbonus (optional) The minimum bonus from a crit
aimedcritmaxbonus (optional) The maximum bonus from a crit

Example

{
  "impact": { "damage_type": "bullet", "amount": 70, "armor_multiplier": 1 },
  "range": 5,
  "speed": 1000,
  "aimedcritbonus": 0.0,
  "aimedcritmaxbonus": 0.0
}