Projectile
This is a piece of inline data reused across many different files Kept here for global reference.
Caution
This data is not standalone, it is always within another object
Fields
| Identifier | Description |
|---|---|
| impact | (mandatory) A damage instance for each projectile |
| range | (mandatory) The range of the projectile |
| speed | (optional) Speed of the projectile in meters per second |
| aimedcritbonus | (optional) The minimum bonus from a crit |
| aimedcritmaxbonus | (optional) The maximum bonus from a crit |
Example
{
"impact": { "damage_type": "bullet", "amount": 70, "armor_multiplier": 1 },
"range": 5,
"speed": 1000,
"aimedcritbonus": 0.0,
"aimedcritmaxbonus": 0.0
}