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Mutation overlay ordering

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The file mutation_ordering.json defines the order that visual mutation and bionic overlays are rendered on a character ingame. The layering value from 0 (bottom) - 9999 (top) sets the order.

Example:

[
  {
    "type": "overlay_order",
    "overlay_ordering": [
      {
        "id": [
          "BEAUTIFUL",
          "BEAUTIFUL2",
          "BEAUTIFUL3",
          "LARGE",
          "PRETTY",
          "RADIOACTIVE1",
          "RADIOACTIVE2",
          "RADIOACTIVE3",
          "REGEN"
        ],
        "order": 1000
      },
      {
        "id": ["HOOVES", "ROOTS1", "ROOTS2", "ROOTS3", "TALONS"],
        "order": 4500
      },
      {
        "id": "FLOWERS",
        "order": 5000
      },
      {
        "id": [
          "PROF_CYBERCOP",
          "PROF_FED",
          "PROF_PD_DET",
          "PROF_POLICE",
          "PROF_SWAT",
          "PHEROMONE_INSECT"
        ],
        "order": 8500
      },
      {
        "id": [
          "bio_armor_arms",
          "bio_armor_legs",
          "bio_armor_torso",
          "bio_armor_head",
          "bio_armor_eyes"
        ],
        "order": 500
      }
    ]
  }
]

id

(string)

The internal ID of the mutation. Can be provided as a single string, or an array of strings. The order value provided will be applied to all items in the array.

order

(integer)

The ordering value of the mutation overlay. Values range from 0 - 9999, 9999 being the topmost drawn layer. Mutations that are not in any list will default to 9999.