Field Types
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{
"type": "field_type", // this is a field type
"id": "fd_gum_web", // id of the field
"immune_mtypes": ["mon_spider_gum"], // list of monster immune to this field
"intensity_levels": [
{
"name": "shadow", // name of this level of intensity
"light_override": 3.7
}
//light level on the tile occupied by this field will be set at 3.7 not matter the ambient light.
],
"bash": {
"str_min": 1, // lower bracket of bashing damage required to bash
"str_max": 3, // higher bracket
"sound_vol": 2, // noise made when succesfully bashing the field
"sound_fail_vol": 2, // noise made when failing to bash the field
"sound": "shwip", // sound on success
"sound_fail": "shwomp", // sound on failure
"msg_success": "You brush the gum web aside.", // message on success
"move_cost": 120, // how many moves it costs to succesfully bash that field (default: 100)
"items": [ // item dropped upon succesful bashing
{ "item": "2x4", "count": [5, 8] },
{ "item": "nail", "charges": [6, 8] },
{
"item": "splinter",
"count": [3, 6]
},
{ "item": "rag", "count": [40, 55] },
{ "item": "scrap", "count": [10, 20] }
]
}
}