Stable 0.11.1
This release includes 186 commits.
Featured
Fluid Grids
You have seen electric grid, now we present you the fluid grid™. Water tanks, sinks, rain collectors, and purifiers are now usable, just like the founding fathers intended. To begin working with fluids, get hold of utility maintenance kit.
Credits
- #7981 feat: fluid grids by @Shtacks
- #8102 feat: fluid grid transformers by @Shtacks
- #8107 feat: utility maintenance kit for fluid grids by @Shtacks
- #8128 fix: fluid grid mapgen placed tanks not registering correctly by @Shtacks
- #8130 fix(UI): fluid grid fixtures (sinks) now prompt user on (e)xamine by @Shtacks
- #8132 feat: fluid grids liquid spawn mapgen integration by @Shtacks
- #8134 feat: rain collector sprite by @Shtacks
Better Performance
More multithreading! Far monsters use simpler AI so that also makes stuff happen faster. Item processing and crafting waste less time.
| before | after |
|---|---|
Credits
More vehicle (part)s
| speedway before | speedway after |
|---|---|
| Excavator and trencher before | Excavator and trencher after |
|---|---|
- Large freezer and fridge vehicle parts for all your 30 kilograms of ice cream needs.
- Carbon fiber vehicle parts added, 'cause your deathcopter can never be too light.
- More vehicle redesigns to make them look better.
Credits
- #8289 feat: vehicle diversity pt2 by @ExcavatorMann
- #8284 feat: make vehicle wing mirrors NONCOLLIDE and add flat trunks by @ExcavatorMann
- #8307 feat: utility vehicle redesign by @ExcavatorMann
- #8201 feat: add carbon fiber vehicle parts & reorganize vehicle_parts json by @WishDuck
- #8274 feat(port): mainline fridge and freezer vehicle parts by @DeinonychusDiscord
- #8163 feat: If deployed vehicle is foldable allow the vehicle to be modified by @WishDuck
- #8288 fix: vehicle export no longer includes door locks by @WishDuck
Map and location
Lookout towers, drive-ins, hunting lodges, lighthouse variants are added.
screenshots
Credits
UI cleanup
| our glorious new night vision color | as the founding fathers intended |
|---|---|
- Night vision color can be configured
- Repair chance, worn techniques added to UI
- Hostile targets now prioritized when aiming
Credits
- #8221 feat(UI,port): Streamline the repair interface to show repair/improvement/damage chance during item selection by @SYPIAC
- #8269 feat(UI): display worn techniques in item description by @WishDuck
- #8296 feat(UI): prioritize hostile targets on aiming by @scarf005
- #7681 feat(UI): Configureable night vision color by @WishDuck
Bugfixes
- Invalid Effect in Overlay by @AzmodiusX
- hair color trait name ordering and description consistency by @AutumnNova
- make label-narrow limb panel legible by @AutumnNova
- give urban explorer pants by @chaosvolt
- finished items go inside the mill instead of around it by @SYPIAC
- Hair_Any by @AzmodiusX
- Correct ascii_picture references in CheesyInnaWoodsFixes mod by @scarf005
- allow airplanes to autodrive when on ground by @AutumnNova
- make ice lab temperature scaling not break physics by @ExcavatorMann
- restore microreactor passive powergen by @scarf005
- rope ladder display & interaction issues by @WishDuck
- actually fix artifact analyzer by @WishDuck
- fluid grid mapgen placed tanks not registering correctly by @Shtacks
- fluid grid fixtures (sinks) now prompt user on (e)xamine by @Shtacks
- wrist computer music player spamming menus and increase power consumption by @SYPIAC
- Blending and Saturation by @AzmodiusX
- lifting welding mask visor no longer breaks using it for crafting, remove
BLINDfrom welding mask by @chaosvolt small_officeupper roof by @0Monet- allow removing broken door-lock pairs by @scarf005
- make electric well pump constructible by @Fruitybite
- CTD when doing some activities in the dark by @usagirei
- add missing flags to adobe floors to allow completing roof construction by @chaosvolt
- remove non existing items from DinoMod by @ushkinaz
- Tinting adjust by @AzmodiusX
- set aluminum boards/panels to not use sheet metal to install by @chaosvolt
- lower ice lab spawn rates by @WishDuck
- make lighthouses non-mandatory by @chaosvolt
- smoking rack allow removing everything + wording cleanup by @SYPIAC
- Fixed Wrong Hair Traits by @AzmodiusX
- Graphical issues with
tint_configimplementation by @usagirei - Overmap weather displays fallback tiles correctly by @AutumnNova
- boarding issues when unfolding vehicles by @WishDuck
- get passenger now works for vehicles with multiple boardable parts on one tile by @WishDuck
- prevent low-speed vehicle collision infinite loop after SI migration by @scarf005
- Preview Scale Offset by @AzmodiusX
- improve ascii overmap weather colors by @AutumnNova
- zombie swamp thing harvests from human to zombie by @DeinonychusDiscord
- Unicode names in folded vehicle names no longer cause game crashes by @WishDuck
- add
UNIQUEflag to hunting lodge variant to not spam 10-100 of them per overmap chunk by @chaosvolt - vehicle export no longer includes door locks by @WishDuck
- lab stairs, professions, and loot improvement by @sinkrone
- Remove hot air fields from underwater gas vents by @SYPIAC
- monster
process_itemsperformance improvements by @WishDuck - fix extreme lag (20x) when crafting in item-heavy area by @scarf005
- monster AI LOD + more multithreading by @AzmodiusX
JSON Modding
- Tinted Overlay & Hair Color/Style Split by @AzmodiusX
- spawn hostile flag by @WishDuck
- add
STATIONARYmonster flag by @WishDuck - Allow tilesets and mod_tilesets to offset pixels by state by @AzmodiusX
- Mainline Tints & Update Hair Change Mod by @AzmodiusX
- document
armor_portion_databy @scarf005 - Allow vehicle palettes to use fuel and turret parts by @WishDuck
Tileset Compose/Decompose on web
Caution
experimental ATM, use at your own risk
You can now compose/decompose tilesets on docs site: https://docs.cataclysmbn.org/dev/reference/tileset_web_tool/.
Lua Modding
- allow lua to add actions to menu by @shmakota
- Custom Callbacks Extension by @AzmodiusX
- Spawn and Loaded Hooks by @AzmodiusX
- Lua Overmap Special Generation by @WishDuck
- allow lua to define widgets for sidebar by @shmakota
- improved lua console by @shmakota
- In repo Mod Iuse Function fix by @AzmodiusX
- fix ebook iuse function parameter by @scarf005
For more, read docs/en/mod/lua/tutorial/modding.md, docs/en/mod/lua/hooks.md, docs/en/mod/lua/reference/lua.md, docs/en/mod/lua/guides/cookbook.md, docs/en/mod/lua/guides/binding.md.
See full changelog here: https://github.com/cataclysmbn/Cataclysm-BN/releases/tag/v0.11.1