Colors
이 컨텐츠는 아직 번역되지 않았습니다.
BN is a colorful game. You can use several foreground and background colors in various places:
- map data (terrain and furniture);
- item data;
- text data;
- etc.
Note: Map data objects can only have one color-related node defined (either color
or
bgcolor
).
Color string format
Whenever color is defined in JSON it should be defined in following format:
Prefix_Foreground_Background
.
Prefix
can take one of following values:
c_
- default color prefix (can be omitted);i_
- optional prefix which indicates that foreground color should be inverted (special rules will be applied to foreground and background colors);h_
- optional prefix which indicates that foreground color should be highlighted (special rules will be applied to foreground and background colors).
Foreground
- defines mandatory color of foreground/ink/font.
Background
- defines optional color of background/paper.
Note: Not all foreground + background pairs are defined by their full name. Use in-game Color manager to see all color names.
Note: If color was not found by its name, then c_unset
is used for Foreground
and i_white
for Background
.
Examples of color strings
c_white
-white
color (with default prefixc_
);black
-black
color (default prefixc_
is omitted);i_red
- invertedred
color;dark_gray_white
-dark_gray
foreground color withwhite
background color;light_gray_light_red
-light_gray
foreground color withlight_red
background color;dkgray_red
-dark_gray
foreground color withred
background color (deprecated prefixdk
instead ofdark_
);ltblue_red
-light_blue
foreground color withred
background color (deprecated prefixlt
instead oflight_
).
Color code
Color code is short string which defines color and can be used, for example, in maps notes.
Possible colors
Color (image) | Color name (cataclysm) | Color name (curses) | Default R,G,B values | Color code | Notes |
---|---|---|---|---|---|
black | BLACK | 0,0,0 | |||
red | RED | 255,0,0 | R | ||
green | GREEN | 0,110,0 | G | ||
brown | BROWN | 92,51,23 | br | ||
blue | BLUE | 0,0,200 | B | ||
magenta or pink | MAGENTA | 139,58,98 | P | ||
cyan | CYAN | 0,150,180 | C | ||
light_gray | GRAY | 150,150,150 | lg | deprecated lt prefix can be used instead of light_ | |
dark_gray | DGRAY | 99,99,99 | dg | deprecated dk prefix can be used instead of dark_ | |
light_red | LRED | 255,150,150 | deprecated lt prefix can be used instead of light_ | ||
light_green | LGREEN | 0,255,0 | g | deprecated lt prefix can be used instead of light_ | |
light_yellow | YELLOW | 255,255,0 | deprecated lt prefix can be used instead of light_ | ||
light_blue | LBLUE | 100,100,255 | b | deprecated lt prefix can be used instead of light_ | |
light_magenta | LMAGENTA | 254,0,254 | lm | deprecated lt prefix can be used instead of light_ | |
light_cyan | LCYAN | 0,240,255 | c | deprecated lt prefix can be used instead of light_ | |
white | WHITE | 255,255,255 | W |
Note: Default RGB values are taken from file \data\raw\colors.json
. Note: RGB values can
be redefined in file \config\base_colors.json
.
Color rules
There are two types of special color transformation which can affect both foreground and background color:
- inversion;
- highlight.
Note: Color rules can be redefined (for example,
\data\raw\color_templates\no_bright_background.json
).