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Starting locations

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Starting locations are specified as JSON object with “type” member set to “start_location”:

{
    "type": "start_location",
    "id": "field",
    "name": "An empty field",
    "target": "field",
    ...
}

The id member should be the unique id of the location.

The following properties (mandatory, except if noted otherwise) are supported:

name

(string)

The in-game name of the location.

target

(string)

The id of an overmap terrain type (see overmap_terrain.json) of the starting location. The game will chose a random place with that terrain.

flags

(optional, array of strings)

Arbitrary flags. Mods can modify this via “add

” / “remove
”. TODO: document them.