World Types

World types are used to store data about dimensions. Including the default one

Warning

Dimensions are still somewhat experimental, use at your own risk

Fields

Identifier Description
id (mandatory) Unique ID.
name (mandatory) In-game name displayed.
description (optional) Description of the dimension
region_settings (optional) Default is default, id of region settings to use.
generate_overmap (optional) Default true, should connections lakes forests and swamps be generated.
infinite_bounds (optional) Default true, is the dimension unbounded like the default dimension.
boundary_terrain (optional) Default "boundary_terrain", what terrain to put around the bounds of the dimension.
save_prefix (optional) What string to prefix saves with.
allow_npc_travel (optional) Default false, weather to allow NPCs to travel to the dimension.
allow_vehicle_travel (optional) Default false, weather to allow vehicles to travel to the dimension.
scale_num (optional) Scale of travel in this dimension. 2 means 2x longer travel.
scale_den (optional) Scale of travel in this dimension. 2 means 2x shorter travel.
sunrise_summer (optional) Default -1 ( use game options ), hour of sunrise in summer
sunset_summer (optional) Default -1 ( use game options ), hour of sunset in summer
sunset_winter (optional) Default -1 ( use game options ), hour of sunset in winter
sunset_winter (optional) Default -1 ( use game options ), hour of sunset in winter
sunrise_equinox (optional) Default -1 ( use game options ), hour of sunrise in equinox
sunset_equinox (optional) Default -1 ( use game options ), hour of sunset in equinox
pernament_daylight (optional) Default -1 ( use game options ), sets weather it is always day
pernament_night (optional) Default -1 ( use game options ), sets weather it is always night