World Types
World types are used to store data about dimensions. Including the default one
Warning
Dimensions are still somewhat experimental, use at your own risk
Fields
| Identifier | Description |
|---|---|
| id | (mandatory) Unique ID. |
| name | (mandatory) In-game name displayed. |
| description | (optional) Description of the dimension |
| region_settings | (optional) Default is default, id of region settings to use. |
| generate_overmap | (optional) Default true, should connections lakes forests and swamps be generated. |
| infinite_bounds | (optional) Default true, is the dimension unbounded like the default dimension. |
| boundary_terrain | (optional) Default "boundary_terrain", what terrain to put around the bounds of the dimension. |
| save_prefix | (optional) What string to prefix saves with. |
| allow_npc_travel | (optional) Default false, weather to allow NPCs to travel to the dimension. |
| allow_vehicle_travel | (optional) Default false, weather to allow vehicles to travel to the dimension. |
| scale_num | (optional) Scale of travel in this dimension. 2 means 2x longer travel. |
| scale_den | (optional) Scale of travel in this dimension. 2 means 2x shorter travel. |
| sunrise_summer | (optional) Default -1 ( use game options ), hour of sunrise in summer |
| sunset_summer | (optional) Default -1 ( use game options ), hour of sunset in summer |
| sunset_winter | (optional) Default -1 ( use game options ), hour of sunset in winter |
| sunset_winter | (optional) Default -1 ( use game options ), hour of sunset in winter |
| sunrise_equinox | (optional) Default -1 ( use game options ), hour of sunrise in equinox |
| sunset_equinox | (optional) Default -1 ( use game options ), hour of sunset in equinox |
| pernament_daylight | (optional) Default -1 ( use game options ), sets weather it is always day |
| pernament_night | (optional) Default -1 ( use game options ), sets weather it is always night |