Explosion Data

This is a piece of inline data reused across many different files Kept here for global reference.

Caution

This data is not standalone, it is always within another object

Fields

Note

This doesn't list the legacy fields and what they do

Identifier Description
damage (optional) The amount of damage the explosion does
radius (optional) The radius of the explosion
fragment (optional) See projectiles
fragment_effect (optional) Array of fragment effects
fire (optional) Also spawns fire fields

Fragment Effect

Identifier Description
effect (optional) Id of effect to apply
odds (optional) One in odds chance to apply effect
min_turns (optional) Minimum turns applied
max_turns (optional) Maxiumum turns applied

Example

{
  "damage": 50,
  "radius": 2,
  "fire": false,
  "fragment_effect": [{ "effect": "onfire", "odds": 2, "min_turns": 4, "max_turns": 8 }],
  "fragment": {
    "impact": { "damage_type": "bullet", "amount": 70, "armor_multiplier": 1 },
    "range": 5
  }
}