Explosion Data
This is a piece of inline data reused across many different files Kept here for global reference.
Caution
This data is not standalone, it is always within another object
Fields
Note
This doesn't list the legacy fields and what they do
| Identifier | Description |
|---|---|
| damage | (optional) The amount of damage the explosion does |
| radius | (optional) The radius of the explosion |
| fragment | (optional) See projectiles |
| fragment_effect | (optional) Array of fragment effects |
| fire | (optional) Also spawns fire fields |
Fragment Effect
| Identifier | Description |
|---|---|
| effect | (optional) Id of effect to apply |
| odds | (optional) One in odds chance to apply effect |
| min_turns | (optional) Minimum turns applied |
| max_turns | (optional) Maxiumum turns applied |
Example
{
"damage": 50,
"radius": 2,
"fire": false,
"fragment_effect": [{ "effect": "onfire", "odds": 2, "min_turns": 4, "max_turns": 8 }],
"fragment": {
"impact": { "damage_type": "bullet", "amount": 70, "armor_multiplier": 1 },
"range": 5
}
}