vitamin
definition
{
"id": "iron",
"type": "vitamin",
"vit_type": "vitamin",
"name": "Iron",
"excess": "hypervitaminosis",
"deficiency": "anemia",
"min": -12000,
"max": 3600,
"rate": "15 m",
"flags": [ "FOO" ],
"disease": [ [ -4800, -5600 ], [ -5601, -6400 ], [ -6401, -12000 ] ],
"disease_excess": [ [ 10, 19 ], [ 20, 29 ], [ 30, 40 ] ]
},
id
Mandatory. The id of the vitamin.
type
Mandatory. Must be vitamin
.
vit_type
The type of the vitamin. Valid values are:
vitamin
When simplified nutrition is enabled, this vitamin will not be added to any items and any time the game attempts to retrieve it from the player it will give 0. Only nutritional vitamins should have this type.
toxin
This is some toxic chemical or component. This currently has no effect.
drug
This is a drug. This currently has no effect.
counter
This is a counter for something, that is neither a toxin, vitamin, or drug. This currently has no effect.
name
What the vitamin shows up as where vitamins are displayed, such as the vitamins display in the item menu.
deficiency
The id of an effect that is triggered by a deficiency of this vitamin.
excess
The id of an effect that is triggered by a excess of this vitamin.
min
The smallest amount of this vitamin that the player can have.
max
The highest amount of this vitamin that the avatar can have.
rate
How long it takes to lose one unit of this vitamin.
flags
An array of string flags, see the flags section below for valid ones
disease
What the thresholds of deficiency of this vitamin are. Each pair in the list determines the start
and end points of that tier of deficiency. Each tier of deficiency corresponds to the intensity
level of the effect defined in deficiency
.
disease_excess
What the thresholds of excess of this vitamin are. Each pair in the list determines the start and
end points of that tier of excess. Each tier of excess corresponds to the intensity level of the
effect defined in excess
.
flags
NO_DISPLAY
- This vitamin will not be shown when examining a food