Starting locations
Starting locations are specified as JSON object with “type” member set to “start_location”:
{
"type": "start_location",
"id": "field",
"name": "An empty field",
"target": "field",
...
}
The id member should be the unique id of the location.
The following properties (mandatory, except if noted otherwise) are supported:
name
(string)
The in-game name of the location.
target
(string)
The id of an overmap terrain type (see overmap_terrain.json) of the starting location. The game will chose a random place with that terrain.
flags
(optional, array of strings)
Arbitrary flags. Mods can modify this via “add
” / “remove”. TODO: document them.