Damage
Damage instances and simmilar inline values that are commonly reused.
Kept here for global reference.
Caution
This data is not standalone, it is always within another object
Damage Instance
There are two ways to define a damage insance, one as if it was a damage unit The other is below
Fields
| Identifier | Description |
|---|---|
| values | (mandatory) An array of damage units |
Example
{
"values": [
{
"damage_type": "acid",
"amount": 10,
"armor_penetration": 4,
"armor_multiplier": 2.5
}
]
}
Damage Unit
Fields
| Identifier | Description |
|---|---|
| damage_type | (mandatory) A type of damage |
| amount | (mandatory) How much damage to do |
| armor_penetration | (mandatory) How much armor to penetrate per armor piece |
| armor_multiplier | (mandatory) Multiplier on remaining armor after armor_penetration is applied |
Example
{
"damage_type": "acid",
"amount": 10,
"armor_penetration": 4,
"armor_multiplier": 2.5
}
Damage Types
The below is a list of all damage types in the game
- true
- biological
- bash
- cut
- acid
- stab
- bullet
- heat
- cold
- dark
- light
- psi
- electric