Damage

Damage instances and simmilar inline values that are commonly reused.

Kept here for global reference.

Caution

This data is not standalone, it is always within another object

Damage Instance

There are two ways to define a damage insance, one as if it was a damage unit The other is below

Fields

Identifier Description
values (mandatory) An array of damage units

Example

{
  "values": [
    {
      "damage_type": "acid",
      "amount": 10,
      "armor_penetration": 4,
      "armor_multiplier": 2.5
    }
  ]
}

Damage Unit

Fields

Identifier Description
damage_type (mandatory) A type of damage
amount (mandatory) How much damage to do
armor_penetration (mandatory) How much armor to penetrate per armor piece
armor_multiplier (mandatory) Multiplier on remaining armor after armor_penetration is applied

Example

{
  "damage_type": "acid",
  "amount": 10,
  "armor_penetration": 4,
  "armor_multiplier": 2.5
}

Damage Types

The below is a list of all damage types in the game

  • true
  • biological
  • bash
  • cut
  • acid
  • stab
  • bullet
  • heat
  • cold
  • dark
  • light
  • psi
  • electric